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Space Gravity Box
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Create a scene in which spheres and boxes fly off the screen. Each sphere and box has its own gravity, which affects its trajectory. One way to do this is to use a physics engine. A physics engine is a software program that simulates the laws of physics. In this case, we can use a physics engine to simulate the motion of the spheres and boxes as they are affected by gravity. To create the scene, we can start by creating a 3D space. We can then add the spheres and boxes to the space. We can then set the gravity of each sphere and box. We can also set the initial velocity of each sphere and box. Once we have created the scene, we can use the physics engine to simulate the motion of the spheres and boxes. The physics engine will calculate the forces acting on each sphere and box, and it will update the position and velocity of each sphere and box over time. As the spheres and boxes fly off the screen, we can see how their trajectories are affected by their different gravities. The spheres with the higher gravities will fall faster than the spheres with the lower gravities. The boxes with the higher gravities will fall faster than the boxes with the lower gravities. We can also add other effects to the scene, such as wind and friction. These effects will further affect the trajectories of the spheres and boxes.
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